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Sublogic flight simulator assembly
Sublogic flight simulator assembly






Here are the steps to follow to debug your add-on:

  • " \work": to access a persistent storage that the add-on can use.
  • \": to access the files from within the add-on package. In order to access files from within an add-on, filenames can be prefixed in two ways:
  • extern "C" MSFS_CALLBACK void module_deinit(void): upon closing the game or after sign-out.
  • extern "C" MSFS_CALLBACK void module_init(void): upon loading or after sign-in.
  • In both cases the game will look for and execute the following module functions if they exist:
  • As a gauge module which can contain one more gauge callbacks.
  • sublogic flight simulator assembly

  • As a standalone module if it is placed in the modules subfolder of a package - it is then automatically loaded when the package is mounted into the VFS.
  • Stepping into a function may display the Disassembly window instead of the original C/C++ source code.Ī WebAssembly module can be used by Microsoft Flight Simulator in two different ways:.
  • sublogic flight simulator assembly

  • The Locals and Autos windows might have problems displaying the value of complex classes/structures.
  • Please refer to the Locals and Autos windows for now.
  • The Watch windows do not display the value of the watched variables.
  • With the current releases of the game and SDK, the following limitations exist: To help you understand the capabilities of using WASM and the functions that are available to you, please see the following sections:
  • WebAssembly itself doesn't offer API "X", "Y" or "Z" - it is up to its implementation to grant access to these APIs.
  • The add-ons developed in WebAssembly for Microsoft Flight Simulator are not interpreted but rather converted to native code ahead of time.
  • While WebAssembly itself is well documented, there seems to be some confusion as to how WebAssembly modules can be run outside of a web environment.
  • GDI+ wrapper based on the NanoVG API to facilitate porting existing add-ons.
  • Higher level NanoVG API for 2D graphics.
  • Large support for the standard C++ library (see below).
  • Full support for the standard C library.
  • Debugging of WebAssembly modules by attaching to the game executable.
  • Direct compilation of C/C++ projects into WebAssembly.
  • sublogic flight simulator assembly

    In order to do so without requiring a full rewrite of existing add-ons, a new platform toolset was designed for Visual Studio with the following capabilities: In order to provide both security and portability, it was decided to move away from add-ons distributed as DLLs in favour of add-ons distributed as WebAssembly modules.








    Sublogic flight simulator assembly